In short, this blog is about game monetization.

I'll tell you a little about myself - I worked as an engineer for more than 8 years. I was involved in the design of complex technical facilities, such as "Nord Stream". In 2018, I went into game development and since then my favorite area has been monetization. I'm interested in building comfortable monetization mechanics. The player must spend money of his own free will and receive only positive emotions from it.

My engineering background taught me not to store a large amount of information in my head, but to know where to find this information instantly. In this regard, there was a need to store useful information in one place where I could use it myself or share it with colleagues.

This blog is intended to be a repository of structured information on various monetization mechanics. Perhaps some other information related to game development will appear here. The data may be modified or updated from time to time. I will be happy to listen to criticism and third-party experience to correct the data.

Have a good day!